Fill percentage to Clipping Areas

First of all, great work you are making here! Congrats. I am a huge fan.

Suggestions:

1
To have a more custom control over density it would help (me) to have a percentage factor associated with
the “pick an area” and “add a paint area” tools. Both to add and subtract…

2
For the fallout, it would be nice to control density at the beginning of the distance (border) and at the end of the distance ( of the fallout), to be able to have other density than 100% while using grid distribution.

Best,
D

1 Like
  1. I’m not sure I understand. Could you provide an example? Images would be great.

  2. You can select an “empty” group/component (like with only an edge inside it, that will not render), as a Scattered Object, and control its probability.

Best,
Thomas